Then came Risen another game with an authentic atmosphere that fans of the RPG genre servants

We know all of Piranha Bytes Gothic, an RPG set of three games (let's developed by Spellbound Entertainment Gothic 4 but just do not count) in a dark fantasy world with a healthy amount of free roaming. Although the games that had their flaws, the series was loved by a hardcore fan base. Piranha Bytes if you let those people obviously not ignore.

Then came Risen, another game with an authentic atmosphere that fans of the RPG genre servants at their beck and call. And well, if you have success with a new franchise, then you there as well by building, right? But Piranha Bytes is not crazy. They felt that there was a certain amount of variation or on his place. So replace the medieval era with that of exploration, Mieter a pile of muskets and flintlocks in and throw magic (almost) overboard. What do you get? Pirates.

The intro scene of Risen 2: Dark Waters lets the player experience the Titan Lords, a kind of supreme beings who created the world with the gods. The Lords gasped in time to power and began to fight among themselves, the gods decided to lock them in the depths of the earth. With their exile disappeared the Titans, ruthless creatures that players make already got in Risen. Only when the Titan Lords came free again, would also return to the Titans.

Given that you are in Risen fought a Titan, it is fairly obvious that something went wrong in that area. You will be on the island Caldera awake when same nameless character that you played in the previous section, a man who has come to know the rich life at the famous Inquisition. The only thing that is not in place, it is obvious drinking problem and the fact that the whole island is on fire. It turns out Titan Lords Ursegor and Ismael have decided that Caldera is a suitable place for a world game.

To make matters worse, there is a third Titan Lord Mara, which has targeted the shores of Caldera. No boat is safe from her Titan, the oh so famous Kraken. Forget Ursegor and Ishmael, first you have to deal with the sea monster. A blessing in disguise puts you in touch with an old friend who knows exactly how to do that. Her father, the captain Steelbeard knows of a legendary weapon that can kill a Titan.


On orders of the Inquisition departure you headlong to the island Tacariqua - and yes, once it is again safe to sail. You will be stripped of your rank and title so you can infiltrate the pirate group Steelbeard with a clean slate. From that moment Risen 2 begins to resemble a game as we have come to expect from Piranha Bytes. Although the playing fields are smaller than in the previous section, it is still entirely up to the player to go wherever he wants. Apparently this means that our nameless hero plunges entirely on piracy. You have what, because of his drinking problem you notice anything during the game more, except for the fact it grog and rum are your main sources of healing.

You'll soon find that you hardly can play flute as starting character, both physically and verbally plane. A sword you have, but it will remain on. It is therefore important that you improve your skills. You can do this by collecting glory, one more pirate-like term for experience. Slaughter foes, fulfill missions and explore areas and your glory meter will grow steadily.

In Risen 2, you have five attributes which you can upgrade: Blades, Firearms, Toughness, Cunning, and Voodoo. Each of these has three sub-attributes, such as muskets, shotguns and pistols hang below Firearms. In the first half hour of the game is already clear that you will have to sweat to get better, because besides the fact that the attributes thousand glory apiece cost to upgrade (and an extra thousand for each level thereafter), you without the skills associated with the attributes still no fly can do harm.


Skills can only leave teaching by a trainer and nobody in a world of piracy of course do without a hefty fee. Your quest for gold is also the main driver to catch up with the increasing difficulty. Many skills are roleplay-technically very nice - like silver tongue to talk yourself out of sticky situations - but are much less useful than abilities that help in combat. However, all skills cost the same glory and you have to invest a lot of points and money to see a difference. A balance has been herein so far away.

Then the combat system. If you thought this was bad in Risen, you are still accustomed to nothing. Against people you can keep reasonably because you can parry, but against the creatures of the jungle, you have no chance without some additional skills. You can not block or dodge and in connection with a clumsy camera you can hardly run away. Moreover, the attacks of the enemies before you for half a second to do anything - especially nice because every enemy combos of three strokes makes succession. Often you will have to mashing the attack button so that your enemy does not ward off chance, but that can backfire (your character does not react, the enemy can be avoid, etc.).


Once you get a gun, will be big sigh of relief. However, this weapon is a stop - you can use it after all, but once every twenty seconds - until you reach the muskets and shotguns. From that point you bang your way through everything in your path. However, be aware of an important choice in the game that can ensure that you can not get a musket a long time.

If you choose to Voodoo, you will come out somewhat cheated. The spells are a nice addition, especially when you take people or can call spirits, but in combat you will not be able to do more than weaken enemies or heal yourself. Voodoo is not as magic in the preceding section, and has just been given a support function instead of an offensive. A tip: you do choose Voodoo, invest also Toughness and Blades. You'll need it.

In your adventures to gold, gems and glory you often encounter characters who excellently managed to put the pirate-like tone. Drunk Lapps who want to drink bets, dealers who offer you treasure maps and a large amount of unsavory characters who throw obscene language as if it were candy. Racism, sexism and jokes seem you are waiting at each corner, which adds to the ruthless world where you are.

Still, the atmosphere does not always maintain. The most striking is the fact that our nameless character does much effort to pretend to be a pirate. I do not mean this in a humorous way as Guybrush Threepwood of Monkey Island, but to such an extent that he obviously like doing. Nevertheless, he is permitted almost everywhere without a fight. Other oddities occur in the form of traders selling pirate outfit in an Inquisition camp, or people you tap lightly on the fingers if you leegjat their house before their eyes. The believable world which is put down by the vivid characters - and there are quite a lot - is so clumsy in manner nullified.

If it thereby remained, I had to live with it. There is one thing that bothered me throughout the game: where are the ships? Just to make a comparison: when it came to ships, I felt more like a pirate during the ten-second boat traveling between cities in World of Warcraft than on a ship in Risen 2, where you just have to find something if you to quickly to another island. Where are the naval battles? And the lengthy travel with scurvy as a result? Admittedly, the latter does not sound like something a lot of gameplay is get out, but it is a large part of piracy that is lacking in my opinion. By the sea to completely behind, Piranha Bytes has ensured that I felt like a beached pirate who never appreciate something with his geraapte together could do.


The story of Risen 2 is quite linear, with here and there a choice that brings about consequences in the plot and most of the missions are therefore to assist this story or to make money and glory. It soon becomes clear that this is not Skyrim with vast fields to explore and missions where you have to spend an hour. What is significant time, the search for the purpose of some missions, because the journal will not always be as wise. Well listen to a quest giver is already half done.

Yet you often enough to make your card (which pick you first need to see something from each island) use. Through the journal you can follow missions on the map, but nine times out of ten is indicated with the quest giver and you pretty much have to, of course. It also often happens that nothing is on a mission in your journal. Fortunately, you can read back conversations so you can at least get an idea of ​​where to go and when combined with the folder you come a long way. Regular map reading it gave me a sense of adventurous treasure hunt, even though I was only looking for local cook.


Sound wise the game is well put together. The music fits the mood and gives in quiet moments delicate Caribbean touch. However, I noticed that some sounds could disappear shortly, mostly during the battles, but this was sporadic. However, the graphics can be very off putting at times. From a distance resemble the islands that you visit often beautiful - so I could watch with pleasure a waterfall - but not near the textures were of high quality. Especially with this character models was good to see. In addition, the engine seems to work better on the PC, for the Xbox 360, I suffered from framerate issues and were mostly shades downright ugly.

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